15. July 2025

Blender 4.5 Features & Release

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Hey, Blender fans! 🎨

Blender 4.5 is here, and it’s a big one! Released on July 15, 2025, this version is a Long-Term Support (LTS) release, which means it will receive updates and fixes for the next two years. This makes it a perfect choice for long-term projects and studio pipelines.

This release is packed with major upgrades, quality-of-life improvements, and significant performance boosts. Here are some of the standout features:

Table of Contents

  1. Release Information
  2. Vulkan Backend
  3. Geometry Nodes
  4. EEVEE & Viewport
  5. Compositor
  6. Grease Pencil
  7. Modeling & UV
  8. Sculpting
  9. User Interface
  10. Cycles Rendering Improvements
  11. Core & Pipeline

Release Information

Blender 4.5 is a Long-Term Support (LTS) release, ensuring stability and maintenance until July 2027. It aligns with the VFX Reference Platform 2025, making it easier to integrate into professional studio pipelines.

StageDate
Official ReleaseJuly 15, 2025

Vulkan Backend

FeatureDetails
Full SupportThe Vulkan backend is now on par with OpenGL, providing a modern graphics API for Blender. It is not yet enabled by default but can be switched on in the Preferences.
PerformanceWorks closely with hardware manufacturers to ensure the best possible performance. Keeping graphics drivers up-to-date is recommended.

Geometry Nodes

FeatureDetails
File Import NodesImport data directly from various file formats, including CSV, PLY, VDB, STL, OBJ, and TXT. You can also drag and drop files onto the editor.
Custom NormalsThe new Set Mesh Normal node allows for editing custom mesh normals.
Node Tools PanelsCustom node tools are now easier to organize with support for collapsible UI panels.
New NodesA host of new nodes have been added, such as Camera Info, Instance Bounds, Match String, Bit Math, and more.
Grease Pencil NodesAdded dedicated nodes for Grease Pencil, including Set Color, Set Depth, and Set Softness.

EEVEE & Viewport

FeatureDetails
Faster PerformanceEnjoy faster startup times and texture loading due to multi-threaded shader compilation, which is now on by default.
Shadow Terminator BiasA new per-object setting helps eliminate self-shadowing artifacts on low-poly models, a feature now shared with Cycles.
Reverse-ZA new algorithm has been introduced to reduce depth buffer artifacts, improving visual precision.

Compositor

FeatureDetails
Procedural TexturesA wide range of procedural texture nodes (Noise, Voronoi, Wave, Magic, etc.) are now available in the Compositor.
Unified NodesMany common nodes are now shared with the Shader and Geometry Node editors, such as Vector Math and Mix Vector.
New Utility NodesNew nodes like Image Info, Relative to Pixel, and Image Coordinates have been added for more powerful workflows.

Grease Pencil

FeatureDetails
Compositor IntegrationA new render pass allows you to output Grease Pencil strokes and fills to a separate layer for post-processing effects.
Supersampling (SSAA)A new anti-aliasing method provides higher quality, smoother lines in final renders.
Geometry Node ToolsGrease Pencil now supports the creation of custom Geometry Nodes tools.
Animated SVG ExportYou can now export your Grease Pencil animations to the SVG format.

Modeling & UV

FeatureDetails
Improved Grid FillThe Grid Fill operator can now replace existing messy geometry, not just fill holes.
UVs EverywhereUVs are now visible in all object modes (Object, Sculpt, Paint) in the Image Editor, not just Edit Mode.
New Curves OperatorsSeveral new operators have been added for working with curves.

Sculpting

FeatureDetails
Manifold Trim SolverA new, much faster solver for Trim tools that works best on manifold (watertight) meshes.
Color RandomizationPainting in Sculpt, Vertex, and Texture paint modes now supports randomization of hue, saturation, and value.
Improved PerformanceThe Clay Strips brush is faster, and overall brush performance has been improved.

User Interface

FeatureDetails
Easy Node FramingSimply select nodes and press F to create a frame, or drag nodes out while pressing F to unframe them.
Customizable PropertiesHide unused tabs in the Properties Editor to create a cleaner, more focused workspace.
Asset Browser PreviewsA new tool allows you to quickly capture a preview for your asset directly from the screen, without needing a full render.
Improved BrowsersThe Asset and File Browsers now wrap long labels and feature a new Horizontal List view to see more at a glance.

Cycles Rendering Improvements

FeatureDetails
Improved Bump CorrectionThe Bump node gets a new Filter Width input for better quality.
Adaptive SubdivisionExperimental improvements have been made to the adaptive subdivision feature.
OSL Custom CamerasCycles now supports custom camera models using the Open Shading Language (OSL).

Core & Pipeline

FeatureDetails
Point Cloud ObjectA new object type for efficiently representing large numbers of points, ideal for 3D scans and particle simulations.
VFX Platform 2025All libraries are aligned with the VFX Reference Platform 2025 for seamless studio integration.
Faster Dependency GraphThe dependency graph is up to 18% faster in scenes with many data-blocks.

Download Blender 4.5 LTS and start creating with all these awesome new improvements! 👉 Blender 4.5 LTS Release.

Btw check out my Ultimate Blender Performance Guide!

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