Gabriel Juarez Concept Art School Review | CGverse
" I came to CGVerse concept art school so I could learn how to create compelling scenes and kickstart my art learning experience."
Gabriel Juarez's concept art school student profile picture at cgverse
Gabriel Juarez
Pixel Artist at Cyclone Designs

Mentorship Review: 2D & 3D Environments

Gabriel Juarez's concept art school student profile picture at cgverse

Gabriel Juarez

He works as a freelance pixel artist on various projects and as a texture artist for Cyclone Designs

3D & 2D Environment Painting Mentorship

Full 1on1 live mentorship custom tailored towards your problems.We will work together every week to create full blown marketing quality ready images.

  • 1-4 Months 2 Days/week
  • 2 Hour Sessions
  • 1:1 Teacher Student Ratio
  • In-Depth 3D and 2D
  • Certificates
Tell us about yourself: Who are you, what do you love to do and where are you from?

My name is Gabriel Juárez. I am an aspiring concept artist in San Francisco. I came to CGVerse concept art school so I could learn how to create compelling scenes and kickstart my art learning experience.

When I was 10, I fell in love with the game, Minecraft, and it was through Minecraft that I learned how to be creative. I would love to play with the textures, to change things up and give it some personality. And, truth be told, I never shook my addiction to Minecraft. Even today I spend hours on pixel art for the game, and I have made many valuable companions and acquaintances through its community. For years, though, I was stuck in pixel art. While I always found other types of art interesting, I could never muster up the motivation to actually try these arts for myself. It was not until I sought a mentorship with CGVerse’s school would I finally venture out into more traditional art styles.

Why did you chose CGVerse concept art school over other schools?

Most art colleges in the States don’t offer courses for concept design. And the ones that do are way expensive!

CGVerse offered a cheap and practical program which could help me learn the skills I would need to create polished concept art. On top of all that, the mentorship structure seemed more appealing to me than traditional classes. One-on-one meetings with my mentor could give me the opportunity to work at my own pace and ask questions whenever I felt I wasn’t getting something. If you ever feel you’ve hit a plateau with your art, the easiest way to overcome that plateau is to talk to another artist. They will provide a completely different perspective which can give you that boost you need to figure out what’s keeping you from reaching the next level. And through the mentorship, that is exactly what you get.

What were the biggest problems you faced when you started out as an artist?
As I’d mentioned earlier, I was stuck in pixel art for the longest time. While I was certainly interested in illustration and painting, I never had the motivation to pursue these art forms. So I knew that, naturally, I would struggle as a concept artist if I couldn’t even draw! However, I do not regret the time I’ve invested in pixel art. During my time working with pixels, I learned many design techniques and art skills which can apply to just about any art form. I think it was helpful to have limits, as with pixel art I often have to figure out how to use the few pixels I have to convey an idea. I believe working with limitation can help you develop a clearer artistic vision.
what would you say when you recommend us to an artist?
The mentorship will help you so long as you are open-minded. Many artists I have worked with fail to see their shortcomings because they believe their work is perfect. And I honestly think that is the biggest blockade to growth. It will close so many doors. And you must not mistake ego for confidence. You can be confident and still understand that you can improve. So, as long as you maintain a critical mindset, you will be able to improve.
Gabriel Juarez concept art school work, Library concept art
This is a library scene we worked on in the first part of the mentorship. We started out with a 3D base, laying out the props and architecture. Then we transitioned to 2D, adding figures, props, and other assets to give the scene some life.
What did you do during the mentorship and what helped you on each task?
I learned powerful toolsets to help me execute my design vision in Blender and Photoshop. And honestly, if I were left to learn these on my own, it would have taken me months! But through the mentorship I was able to learn how to use these tools proficiently in a matter of weeks. What is particularly helpful about having a mentor is that they will tell you how to execute your design effectively with the tools you have. I think it is easy to come up with inefficient workflows if you are working on your own, so having a mentor can help you shave hours off your production time.
How was the Mentorship for you?
The mentorship was great! Like I said, I learned some very useful tools. On top of Blender and Photoshop skills, I learned some design theory to help me create compelling pieces on my own. I think CGVerse has a very powerful approach to design. It is very human-centric, basing itself on fundamental elements of human culture and biology. I also like how CGVerse proficiently leverages traditional theory with modern technology. We were using theory crafted centuries ago and tech crafted yesterday!

Personal Images

Gabriel Juarez personal work, Portfolio Haloween concept art

Halloween - Candy Creepers

​I made this character as a break from work. When working on commissions, I often don’t spend time on personal projects, so I figured it would be a way for me to employ some of the skills I’ve picked up working with clients along with some of my own personality.

Penguin Mech

This is a piece I worked on between commissions as well. I was travelling in Australia at the time, and I just had a burst of Halloween inspiration. I wanted to get these ideas out, so I sat down on my laptop and made these characters.
Gabriel Juarez personal work, Portfolio mech concept art
Gabriel Juarez personal work, Portfolio swords concept art

Swords Collection

When I was in 8th grade, I had aspired to make a game which would have weapons the player could obtain by completing tasks or fighting enemies. These are some of the weapons I designed. Recently, I revisited this project and updated the textures as a fun practice to see how my art has developed.

Bikes - Rapid Racers

made these sci-fi themed motorbikes for a Minecraft Marketplace production. The game was released on September of 2019 and is called Rapid Racers
Gabriel Juarez personal work, Portfolio bikes concept art