Boost Your Quality.
Freelance Artist at Riot Games
Illustration | Character | Concept Art
Mentor 64 Executed live sessionsAbout
Projects & clients
Software
Pro
intermediate & advanced
1:2 Class size
2 Day(s) per Week
90 Minutes per Session
8 Module(s)
2 certificate(s)
2-3 Portfolio images
Modules
2 months
$ 1299/month
Massive
intermediate & advanced
1:2 Class size
2 Day(s) per Week
90 Minutes per Session
11 Module(s)
2 certificate(s)
3-4 Portfolio images
Modules
4 months
$ 1199/month
Composition
Thumbnailing is an essential part of the creative process for developing a visual representation of your client’s requirements.
Thumbnails also serve as a visual communication tool. Learn how to pull off thumbnails fast and build the foundation of your future project with references and ideation.
Pro + Massive
Layout
To make your Images believable, you need to focus on structural components such as Anatomy. The fundamentals have to be laid out precisely to achieve a solution for your future clients.
Pro + Massive
Color Theory
Color is subordinate to values, but the image still relies on your knowledge of light and appealing combinations of Hue and Saturation. Learn how to tackle the layout of your colors and their proportions.
Pro + Massive
Material and Surface Definition
Modern clients have high standards when it comes to the final result of an image. 3-Dimensional rendering contains knowledge about material properties such as surface textures and proper application of light simulation in photoshop.
To work in a team, file exchange is also important. Therefore, Layer Management comes in as a handy tool for your future work.
Pro + Massive
Final polish
There are many Iterations necessary until an image is considered a final piece of art/solution for your client. To push it to the next level, you have to focus on post-processing, Fixing smaller aspects of an image, and refining all properties that make up an image down to the smallest pixel.
Pro + Massive
Costume design
Design is all about solutions, either Visual or functional. To be consistent and don’t break under pressure with your future client, you need to be able to have proper shape language. Create appealing and functional costumes to carry a story.
Pro + Massive
Characters in motion
To push an appealing design of a character, a dynamic pose with simplification or stylization will help you fit into a set Style within a project or to enhance your image.
Learning anatomy will help you gain confidence to create your character
Pro + Massive
Problem Solving
Learn how to structure your project so that you seamlessly fit into modern art environments in larger studios. Some aspects of a professional artist are less known, such as naming conventions, color spaces, File sharing, and delivery.
Monika Palosz will help you understand what it takes to deliver on time.
Pro + Massive
Company Hierarchies
How to get hired for a studio or dream project can be intimidating. There are several mindsets to adopt when approaching work as a professional artist.
*This module serves as a bonus and will be conducted by Christopher Schiefer (CEO) to improve your current work routine. This module will only be held upon your initiative response after completing all months.
only Massive
Interviews
Exposure can be beneficial to help attract clients and improve your international attention.
*This module will be conducted by the internal team based on the achieved level of polish at the end of your mentorship.
only Massive
Understanding Client Needs
Learn how to structure your portfolio to maximize the impression of your efforts.
LinkedIn and a proper presentation of your personal and professional work can help stand out.
*This module will be conducted by the internal team after finishing all acquired mentorship months with Monika Palosz
only Massive
Zbrush Characters for Games | Ankush Khare
The Entertainment industry requires in-depth knowledge when it comes to 3D character modeling for games. In order to stand out among dozens of artists, you need to be able to create convincing and detailed characters in ZBrush.3D character modelers use software such as Zbrush, Maya, Substance Painter requires a lot of mileage.In this mentorship, we aim to shortcut your development.Together he will guide you step-by-step through your journey to improve your Character Art skills.
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Illustration Mentorship | Vincent Tran
This Intermediate illustration mentorship with Vincent Tran will help push you forward on your quality goals. Vincent Tran will help you with storytelling, composition, rendering and more.
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Game Illustration Mentorship | Will Gist
The Game Illustration mentorship with Will Gist focuses on storytelling that convinces your audiences and future clients. You will tackle 12 modules of Will’s professional workflow along the way with him together.
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How does it work?
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