Be a Pro Character Artist.

Zbrush Characters for Games | Ankush Khare

The Entertainment industry requires in-depth knowledge when it comes to 3D character modeling for games. In order to stand out among dozens of artists, you need to be able to create convincing and detailed characters in ZBrush.

3D character modelers use software such as Zbrush, Maya, Substance Painter requires a lot of mileage.

In this mentorship, we aim to shortcut your development.

Together he will guide you step-by-step through your journey to improve your Character Art skills.
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Ankush Khare

Senior Character Artist at Remedy Entertainment

Zbrush | Character | 3D

Mentor 103 Executed live sessions

About

A leading 3D character artist with more than 12 years of experience in the gaming industry.

He is also a mentor and has been working at Ubisoft India Studios and currently Remedy Entertainment. He also showed a great leadership and managing skills as a specialist and an art lead at Sumo Digital Ltd, Dhruva Interactive and more.

He is skilled in creating a variety of 3D characters and props. He is helping artists to achieve high-quality 3D game character in his mentorship.

Clients

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OVERVIEW

This mentorship will focus on 2 days per week to help you improve more efficiently. The days in between will be used for your project assignments.
We planned 90 minutes for this mentorship based on the difficulty, mentor to mentee ratio and Ankush’s mentorship availability.
This mentorship has a 1:3 mentor to mentee ratio. Learning mates help to improve more efficiently in Ankush’s mentorship
Generaly, modules are based on Ankush’s industry workflow and experience. Modules are lectured loosely and organicly based on your personal and project needs. All 12 Modules are fully explained bellow you can reach them by clicking on it.
The difficulty of each mentorship can be adjusted according to the submitted portfolio, but is limited to the preference of Ankush.
We provide 2 certificates. One for participation and the other is for acomplishmenet. Acomplishment will only be handed over to the participant if the internal cgverse team rated the result as excelent.

Modules

Facial structure

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Basic Anatomy

Anatomy is a fundamental part of being a character artist. A basic understanding of landmarks, proportions, and muscles is necessary to create convincing believable characters.

  1. Facial structure
  2. Proportions
  3. Create Appeal
  4. Efficient Topology

Intro + Pro + Massive

Produce a detailed Head

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Face Expressions

Build high-quality character face and expression management, and use scan materials to quickly create skin details.

Face Expressions stored as shape keys are fundamental for expressive and detailed animation pipelines used in the entertainment industry such as in movies or games. Learn how to create various facial expressions. Additionally, with the use of scanned faces, you will be able to increase the fidelity and believability of your characters.

  1. Produce a detailed Head
  2. Skin detailing
  3. Shape Key Face Expressions

Intro + Pro + Massive

Adjust Pose

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Dynamic Anatomy

A dynamic pose will sell the quality and emotions of your character. There are many ways to adjust the pose of your assets and character, but we will focus on the most time-efficient and quality-oriented methods based on sculpting.

  1. Adjust Pose
  2. Focus on Dynamic Appeal
  3. How to create a realistic Pose

Intro + Pro + Massive

PBR Texture Painting

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High-Quality Materials

Learn how to take use of texture painting softwares used in the industry. Quickly create High-Quality PBR Textures for Skin, Cloth, Metal, and Leather.
Surfacing is a core step for a Character artist who wishes to fully understand a Cinematic or Game environment pipeline.

  1. PBR Texture Painting
  2. Advanced Material setup
  3. Final Rendering

Intro + Pro + Massive

Hair Grooming

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Hair Grooming

Hair Grooming/Styling is a very important part of creating a presentable character. We cover a cinematic quality workflow ranging from setup to creating materials.

  1. Hair Grooming
  2. Realistic Arrangement of Hair Strands
  3. Creating Believable materials

Intro + Pro + Massive

Refine Character silhouette

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Fast Modeling Techniques

To create fast iterations for the client, you need to be able to quickly build assets and Characters from simple geometry.
Use Sub-D modeling techniques. The big picture has to be arranged to do quick judgments on the overall Character.

  1. Refine Character silhouette
  2. Decent Topology for Sculpting purposes
  3. Cheat Sheet to achieve the Exact Design
  4. Accomplish Primary
  5. Secondary and Tertiary design

Intro + Pro + Massive

Powerful Lighting

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High-Quality Rendering

Presentation heavily relies on quality rendering. Cut your development by learning from a professional setup, which focuses on pushing the most out of your Form and PBR Materials. Top clients want to see if you can achieve above standard results to fit into their pipeline as a 3D Character Artist

  1. Powerful Lighting
  2. Render Settings
  3. Fine-tune shaders

Pro + Massive

Enhance Atmosphere

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Post-Processing

Every render is not a perfect result in itself.
Post-processing is a necessary step to make the most out of your efforts.
Make use of a 32bit workflow and achieve a high-quality polish overall.

  1. Enhance Atmosphere
  2. Add an Art Directed Background to Your Scene
  3. 32-bit Color Grading

Pro + Massive

Problem Solving

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Project Management

Learn how to structure your project so that you seamlessly fit into modern art environments in larger studios. Some aspects of a professional artist are less known, such as naming conventions, color spaces, File sharing, and delivery.

Ankush Khare will help you understand what it takes to deliver on time.

  1. Problem Solving
  2. Client Brief
  3. Reference management
  4. Layer structure
  5. Naming Conventions

Pro + Massive

Company Hierarchies

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Dealing with Clients

How to get hired for a studio or dream project can be intimidating. There are several mindsets to adopt when approaching work as a professional artist.

*This module will only be executed upon initiative response by the mentee after completing all months.

  1. Company Hierarchies
  2. Email Outreach
  3. Outsourcing

only Massive

Interviews

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Articles & Interviews

Exposure can be beneficial to help attract clients and improve your international attention.

*This module will be conducted by the CGVerse team based on the achieved level of polish at the end of your mentorship.

  1. Interviews
  2. Power of Editors
  3. Understanding Feature articles

only Massive

Understanding Client Needs

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Authority Strategy

Learn how to structure your portfolio to maximize the impression of your efforts.
LinkedIn and a proper presentation of your personal and professional work can help stand out.

*This module will be conducted by the CGVerse team after finishing all acquired mentorship months with Ankush Khare

  1. Understanding Client Needs
  2. Naming Conventions
  3. File Delivery
  4. Structural Mindset

only Massive

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