The mentorship was overall jam-packed with knowledge, I've had some mind-blowing moments during the mentorship. Needless to say, both techniques and theories have helped me grow to become a better artist.

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Lie Setiawan

Freelance Illustrator and Concept Artist

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About Lie

He has worked as a freelance illustrator and concept artist on various projects for Blizzard Entertainment, Wizard of the Coast, Creative Assembly, Hex Entertainment, Games workshop, Polar Engine, and more.

316 Words written by Lie

~1 Minute to read

Review

Tell us about yourself: Who are you, what do you love to do and where are you from?

Hi, My name is Lie Setiawan, I am a freelance illustrator and concept artist from Jakarta, Indonesia.
I would love to create cool images but more importantly, images that could inspire others because that was what first got me hooked into the industry.

Why did you choose CGVerse concept art school over other schools?

I chose CGVerse because first, it was a 1-on-1 mentorship and it had a better focus overall. I got to spend time with my mentor to work on the concept illustration.
Second, the topics that were covered were in the 3D environment, which I’ve been currently trying to improve and add to my skill sets.

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Desert Kingdom Environment

Desert kingdom scene was the first image done during the mentorship

What were the biggest problems you faced when you started as an artist?

My mentorship covered a lot of things, we did asset kitbashing, texturing, layouts, and lightings in 3D. We also did photobashing.
My mentor was so helpful in every step of the process, he also explained in a very thorough way and made sure you understood the idea behind his decisions in the process. My mentor also always pushed me to make the piece better and was always looking for things to improve. Thanks to that I became more critical of my work and now always try to improve it even better.

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Sci-Fi fight scene

Fight Scene was the 2nd image completed during the mentorship

How was the mentorship for you?

The mentorship was overall jam-packed with knowledge, I’ve had some mind-blowing moments during the mentorship. Needless to say, both techniques and theories have helped me grow to become a better artist.

W​hat would you say when you recommend us to an artist?

I think my recommendation for artists is, while it is important to learn all the skills of image-making, I think it is also very important to never lose the reason you started doing this in the first place.
Especially nowadays where social media fills our time 24 /7, it is easy to lose track, I think young artists should learn to ‘cut the noises and just look for the signal’ which is what you wanted to do in the 1st place.

Personal images

(Before the mentorship)

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Devil at the dreaming palace

Cover for Devil at the dreaming palace by Paizo
Publishing AD: Sarah Robinson
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Bikers gang

Game Moderator Characters, page spread done for Fandom Tabletop smiling face assets mixed from Kitbash3d and Sketchfab, and some I quick model myself.

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