My mentors really went above and beyond to ensure that I achieved my goals. I cannot recommend the program enough.
Ramona Bottiglione is a 3D Artist who is specialized in 3D modeling and texturing. She is passionate about making game-ready characters in videogames and the VFX movie industry.
359 Words written by Ramona
~1 Minute to read
I’m Italian. 5 years ago I decided to move to Australia with my partner to change our life. In Sydney (where I’m currently living) I got my Bachelor’s Degree in 3D Art and Animation. I decided to study 3D because I’ve always been passionate about videogames and VFX movies that I would like to work in this industry.
Barbarian Turntable
The character I made during my Mentorship with Ankush. We chose a game concept art, then I modeled it in Zbrush and Maya,
made the textures in Substance, and rendered it in Marmoset.
Unfortunately, during my bachelor’s degree, I didn’t have the chance to learn how to make human characters. Even though I followed tutorials I never felt ready and prepared enough to make them. I wanted to improve my skills as a character modeler. My first step to achieving this goal was to take a CGVerse mentorship.
Helmet Asset
Fully sculpted in zbrush with PBR textues from substance painter
I improved on how to make a good retopology and how to use cards to create hair and fur. I have also learned how to add more details to a character to make it more appealing. Every week I had one or two tasks to complete. After each session, my mentor Ankush assigned me what to do for the next session to progress with my project. I had a variety of tasks such as making the proxy model in Maya, sculpting the body/details in Zbrush, texturing in Substance, and rendering in Marmoset.
Barbarian
Rendered in Marmoset Toolbag. Sculpted in Zbrush. Textured in Substance Painter. Modeled in Maya
It was a good experience to improve my skills. Thanks to my mentor Ankush now I know what I need to do to make good characters and how to push myself to add details to my model to make it stand out. My mentor was really kind and always patient in helping me out and answering my questions, showing me the best way how to solve my problems.
PBR Workflow
Uvs, Diffuse, Metallic, Normal maps, Roughness, Cavity, and AO are authored and packed as tightly as possible
This mentorship is a good investment for your future if you intend to improve your skills and knowledge.
The mentor will teach you what you need to do to take your art to the next level.
Axe Asset
(Zbrush, Substance Painter, Maya, Marmoset Toolbag)
I’d like to make more characters with different styles that range from realistic, and stylized to game art. I hope my skills be noticeable one day so, in the future, I’ll be able to find a job in the game industry (which is my dream) or in a movie/animation company.
Axe Asset Variation 2
Unused variation
(Before the mentorship)
Mage
Dragon