Mentorship Review: 2D & 3D Environments
He is a passionate concept artist based in the beautiful Melbourne, Australia. He loves to create fantasy and mythical themed concepts.
3D & 2D Environment Painting Mentorship
Full 1on1 live mentorship custom-tailored towards your problems. We will work together every week to create full-blown marketing quality ready images.
Tell us about yourself: Who are you, what do you love to do and where are you from?
Well, I am a 21-year-old university graduate who loves to create fantasy and mythical themed concept art and has been extremely in love with art since a young age.
Inspired heavily by games such as World of Warcraft, there has been a prevalent desire to output creative ideas which have been evoked by such games. I also love to exercise and find other ways to express my creative ideas. Additionally, I am situated in Melbourne, Australia.
Why did you decide to sign up for CGVerse online art school?
CGVerse online art school was quite enticing in its expansive industry network.
Given the fact that I was fresh out my Games Design degree and the world of concept art being still somewhat of a mystery. This opportunity seemed too good to pass up and felt like a good step to reinstate some structure, as well as learn some valuable information on the discipline I am becoming more involved in.
What were the biggest problems you faced when you started out as an artist?
Some of the biggest issues I would consider to be were;
Feeling lost and becoming too critical after seeing others’ exceptional works.
Going at my own pace and not having a complete understanding of the art fundamentals, while not utilizing great learning resources that can improve any artist’s arsenal.
A general hesitation to use modern techniques and my entire program skillset to create concept art outside of digital painting, as well as taking my ideas to their full rendered potential.
What did you do during the mentorship and what helped you on each task?
The mentorship was a 2D & 3D environment course where I learnt the fundamentals of creating a concept from the ground up. The timeline began with referencing. Finding the appropriate image inspiration, breaking it down into simple elements then transferring it all into a 3D format, using sources that are easily available to build a scene.
My mentors took me through comprehensive and comprehensible classes which really helped me. The overall breakdown of what we were doing and their attempts at defining all the steps and techniques for me, both conceptually and programmatically was really the most helpful thing during this concept art mentorship.
Bridge Palace was the main project of this mentorship.
How was the mentorship for you?
The mentorship for me was definitely a successful and excessively worthwhile investment. I was unsure to begin with as I was still getting to know what concept art really was at the core.
I initially thought I should solo improve my skills however in the end, I, of course, came to the conclusion that professional and experienced mentors in the entertainment industry would yield teachings more valuable than money.
The mentorship helped me grow as an artist and put things into a professional perspective. I am gracious to have gone through this concept art mentorship with great mentors and appreciate what CGVerse online art school had to offer!
What would you say when you recommend us to an artist?
I would say to the concept artist if they feel as though they are going through a plateau in their art, that this opportunity grants an insightful and refreshing experience.
If you are extremely passionate about concept art and fast-tracking your knowledge, capabilities, and workflow, the mentors at CGVerse online art school will help steer you in the right direction and teach you an incredible amount.
(Before the mentorship)
Beckoning to the Destroyer
An artwork done exploring digital manipulation techniques mixed with painting. An attempt to push out some quick finished looking pieces and create some interesting compositions.
An exercise in creating a character within an environment, using more freeform strokes to build and iterate on form rather than my more common linework painting method.